Tag Archives: technology

Caught in the Glitch

The Digital Landscape from August 26 to October 5, 2024 at The Stamp Gallery | University of Maryland, College Park | Written by Ellen Zhang

Digitalization has drastically changed the relationship between space, time, and self. With the help of phone cameras, humans can now exist in pixels instead of atoms. Through the cloud, memories can be stored in gigabytes instead of physical albums. Technology has fundamentally changed day-to-day life, allowing humans to transcend the traditional limitations of space and time. 

Ally Christmas, Untitled (Glitchcock Eyes), 2018, Cinemagraph, 00:00:30 (loop).

Consider the question posed by Ally Christmas in her 2018 piece Untitled (Glitchcock Eyes): Is the phone capturing a present being or is it a digital echo of someone’s past? The answer may be both. Christmas describes her work as a “version of herself being caught between the temporal planes of lived present and virtual past”. The lines between these planes are blurred as it is unclear which is being represented where. Upon closer observation of Untitled (Glitchcock Eyes), Christmas’ eyes and nose appear on the phone screen. Is this her “virtual past” that she mentions? In the background, glimpses of her hair and hands cascade across the screen. Are these evidences of the “lived present” she describes? Most importantly, these two planes combine to form, what Christmas states, is “a new kind of zombie”. The eyes and nose of a digital past meshed with the hair and hands of a present self. 

The concept of a zombie exhibits how digitalization shapes an individual’s present self. The way humans interact and portray themselves in the digital world can drastically shift beliefs, values, and attitudes. For instance, social media enables individuals to curate their online identities through carefully selected images. Over time, one’s identity can evolve and become more aligned with their online persona. As a result, it is nearly impossible to differentiate one’s “true self” versus what has been influenced by the digital world. In addition to the fine line between actual and digital, Christmas explores the interplay of past and present in her work. When past moments can be revisited in the form of a picture or data, it opens up the possibility of reinterpreting past experiences. This never-ending process emphasizes how digitalization is an invisible hand in shaping present identity. 

But what are the implications of such processes? When virtual personas and lived experiences come together, it raises the question of what is authentic and what isn’t. This leaves many, including myself, torn between who we are online versus in the physical world. In pursuit of having a likable virtual persona, there is persistent anxiety to become the most appealing version of oneself. As a result, the “zombie” that Christmas refers to can also represent the existential struggles of being in a hyper-digital age. 

Christmas’ use of planes, in terms of past versus present and digital versus reality, facilitates conversation on how the digital world shapes people. By acknowledging how the present self is a product of becoming digital personas and reevaluating the digital past, we can strive to be more intentional about our lived experiences.

Ally Christmas’ work is included in The Digital Landscape at The Stamp Gallery of the University of Maryland, College Park, from August 26 to October 5, 2024. For more information on Ally Christmas, visit ​​allychristmas.com. For more information on The Digital Landscape and related events, visit stamp.umd.edu/gallery.

Securi ex machina, or Safe from the machine

The Digital Landscape from August 26 to October 5, 2024, at The Stamp Gallery | University of Maryland, College Park | Written by Trinitee Tatum

For an instant, I stood in front of Chris Combs’ Pollination (2023). It simultaneously stole my face and voice, projecting a virtual me before the physical me. The real me. I should have felt violated, exposed, but I stayed. I let Pollination search and seize me. I spoke so it could hear me. I was compelled to let it document me. A moment of pirated digitalization transformed into a prolonged, authorized archival of the self for my own benefit. What led me, and many others, to indulge in and consent to Pollination’s surveillance? Are we hoping to see if technology perceives us the way we see ourselves? Or is it the hope that this piece documents our existence forever, so we may never be forgotten? Perhaps the answer lies somewhere in the unearthing of the algorithmic and systematic indulgence of surveillance for the sake of vanity and ego.

Chris Combs, Pollination, 2023. Aluminum, DIN terminal blocks, wire, screens, computers, 5×4.5×4’. Screenshot via artist’s website.

Pollination is an interactive flower-shaped piece that responds to faces and speech. It uses a camera to recognize faces, transforming them into rotating flower-like shapes, while a microphone listens to speech and displays its transcription on multiple small screens. However, Pollination does not fulfill the desire to be forever etched into the ether as nothing is uploaded from the piece. It uses “whisper.cpp” to transcribe audio entirely within the device and the facial recognition is powered by OpenCV. The closed circuited experience of Pollination means the user’s interaction is disposable, ephemeral. It’s a denial of permanent documentation.

Search results of security camera selfies on Pinterest.

On both systemic and individualistic levels, surveillance is often driven by concerns of fear, vulnerability, and a struggle for control. Surveillance pacifies through the external imposition of order, creating an illusion of security and stability through acts of monitoring, predicting, and understanding. However, this sense of authority is often superficial, and surveillance’s inherently parasitic nature demands data for eternity. Only major organizations have been able to harness the beast by overtly passing the labor of watching on to the users. Big tech companies create opportunities for self-surveillance and external monitoring via social media, but rather than creating a sense of control, this often exacerbates feelings of inadequacy and insecurities. Intentionally or unintentionally, users equate their self-worth to their social media metrics and are driven to curate a perfect public image to feel both internal and external validation. The more susceptible users watch themselves and others via digital networks, the more the images and algorithms reinforce their insecurities, where they compare and conflate themselves with the idealized, curated lives on their feeds. This creates a feedback loop where insecurity fuels surveillance, and surveillance fuels further insecurity.

Screenshot of ChatGPT when prompted to consider its own participation in self surveillance.

Ultimately, (self)-surveillance driven by insecurity is an endless and futile pursuit of reassurance as it only temporarily assuages fears– big, existential fears of the unknown, the fear of losing control, the fear of mortality, the fear of fate. The fear that we are here, and then we are gone. This reassurance, however, is fleeting, a temporary respite. The more one surveils, the more one realizes that complete control or total knowledge is impossible. Look Pollination in the eye, speak to its mic, but seek personal satisfaction beyond the screens. 

Chris Combs’ work is included in The Digital Landscape at The Stamp Gallery of the University of Maryland, College Park, from August 26 to October 5, 2024. 

Exploring Reality in Palinopsia

Palinopsia from April 23 to May 17, 2024 at The Stamp Gallery | University of Maryland, College Park | Written by Ellen Zhang

What is palinopsia? Palinopsia refers to a fascinating visual phenomenon where individuals repeatedly see images even after the original visual stimuli have disappeared. In the exhibition Palinopsia, artists Trevon Jakaar Coleman, Jill Stauffer, Varvara Tokareva, and Margaret Walker offer their unique perspectives on what is real versus seen, inviting visitors to delve into the realm of perception and interpretation.

According to Coleman’s website, his works aim to “challenge expectation, iconography, language, and space, creating a distance that leaves room for inquiry” (http://www.trevonjakaar.com/). In Palinopsia, Coleman’s works draw inspiration from comic books and other non-fiction sources. The alien-like figures and terrain are what make his works particularly captivating. At the same time, there are elements of the real world. For instance, in Untitled Creatures #1-4, videos of natural landscapes are encapsulated by what seem like extraterrestrial beings. By blurring the line between reality and fiction, Coleman challenges the idea of the world we know. Is there more to what is visible to us? Is there another world that we are not capable of seeing? Another way in which Coleman achieves his broader purpose of “leav[ing] room for inquiry” is how he titles his work. All four pieces in Palinopsia begin with “untitled” in their names. This suggests that Coleman wants the viewer to engage in his work actively. He encourages his audience to rely on their individual perception to create meaning from his work rather than setting an expectation for what his work represents via a title. 

Trevon Jakaar Coleman, Untitled Creatures #1-4 (2024), Mixed Media.

Tokareva’s work, in particular, compliments the underlying themes of Coleman’s pieces. What I found most intriguing about her pieces is how she incorporates different AI tools to portray history. Her research delves into the “New East”, utilizing archival visuals “to capture a significant change within society” as described on her website (https://printingmadnessforever.com/). Looking through the eyes of the audience, discerning the extent that the original source materials (from the Olympics) have been manipulated by AI proves challenging, prompting the question of AI’s authenticity. Like Coleman, Tokareva blurs the line between what is real and what isn’t by drawing attention to the unreliability of perception. More specifically, her work reiterates the importance of knowing the source of information. In Utopia III, three TV screens display videos of the Olympic Games in Soviet Moscow in July 1980. To what extent do these AI-generated videos include real elements of the Olympic Games? Can we even distinguish what’s real or not if our perception of the East is biased? Those that view her work, knowing that it incorporates AI, will question the authenticity of the content and walk away without a set opinion. In Tokareva’s work, the line between reality and AI is blurred due to the Western gaze, largely dictated by Western media forms, of what the East was and what it is now. 

Varvara Tokareva, Utopia III (2023-2024), Three-Channel Video on Three Monitors.

Coleman and Tokareva’s works capture the inconsistency of perspective and consequent interpretation by prompting their audience to wonder what is real and what isn’t. In the same way that palinopsia works, their works serve as visual phenomena that merge real and perceived. The significance of doing so is that we, as audience members, are compelled to reconsider our preconceptions and confront the complexities of our visual and ideological perspectives. Through their art, we are pushed to reconsider what we know to be true: our interpretations of space, history, and culture. By challenging our understanding, their art sparks intellectual dialogue while encouraging the exploration and acceptance of diverse perspectives.

Trevon Jakaar Coleman and Varvara Tokareva’s works are included in Palinopsia at The Stamp Gallery of the University of Maryland, College Park, from April 23 to May 17, 2024. Coleman will be hosting a Analog Projection Workshop with Jill Stauffer April 29, 7-9pm. Tokareva will be hosting a Cyanotype Workshop with Margaret Walker May 7, 3-4pm. Both events are free and open to the public. For more information on Coleman, visit trevonjakaar.com and on Instagram @trevonjakaar. For more information on Tokareva, visit https://printingmadnessforever.com/. For more information on Palinopsia and related events, visit https://stamp.umd.edu/centers/stamp_gallery.

Peace in Practice

Placeholder from October 10, to December 9, 2023, at The Stamp Gallery | University of Maryland, College Park | Written by Trinitee Tatum

“There is enough multitudes in all of us.”

(Richard Hart, 2023)

In our digital age, words like “software” and “hardware” have clear-cut meanings. However, when these words are superimposed and incorporated into the conversation on the relationship between nature and technology, the essence of these “wares” deepens. Preconceptions of the meanings of software and hardware are challenged through their convergence in Richard Hart’s series of “Water Drawings.” In this series, real rocks are placed alongside projections of patterns that emerge and disappear on the rock’s surface. By juxtaposing the “software” of animation to the “hardware” of rock as durable and utilitarian material, Hart exposes time as a third “ware.” The interconnectedness of software, hardware, and “timeware” parallels the dimensionality of humanity through the mind, body, and soul.

Richard Hart, Water drawing (slate and stone), 2020. Image courtesy of the artist.

The South African artist’s works traverse both the digital and physical realms, exploring modernity’s spectral quality. Although he contends with weighty subjects, Hart taps into his easy going personality and creative ethos as he grapples with the Duality of nature technology and the materiality of time. His work exudes a playful quality as patterns dance across the crevices of rocks, conversing with the materials and the artist. Technology has had a profound impact on the natural world in many ways. On one hand, technological advancements have led to renewable energy and sustainable agriculture. On the other hand, the rapid development of technology has led to pollution, deforestation, and climate change. Time will tell what the final outcome of this relationship will be.

“The best work dances around things, points at things very slyly.”

(Richard Hart, 2023)

Hart is ready to face the challenge of dealing with such daunting realities in his artwork, despite there being no satisfying answers. However, Hart’s creative process relies heavily on experimentation and problem-solving skills. Creating this artwork is a demanding task; setting up alone may take hours, and the drawings themselves must be done in one sitting. Despite the intense time constraints, the process is meditative, and Hart can easily get lost in the work. The “Water Drawings” offer a respite in a chaotic world.

https://www.instagram.com/reel/CkCjBi9Abvs/?igshid=MTRoang3N2x1ZTM2dg%3D%3D
Richard Hart, Water drawing (2022). Video courtesy of the artist.

The concept of placehood is crucial in location-based art like this series. Many of the larger rocks require on-site work, either in nature or on the sides of buildings. Even the “Water Drawings” done in the studio are influenced by place. The artist’s work is greatly influenced by his home country, South Africa, but his move to New York has introduced another sense of place and initiated a conversation about one’s place in the world. While transitioning from Africa to America, Hart had to adapt to a new culture and environment different from his own. He also had to consider that his audience may view his work differently than he does.

“Place is the whole thing. It is where the whole thing is situated.”

(Richard Hart, 2023)

Reflecting on one’s sense of placehood has never seemed more important or relevant than when facing the complex and interconnected issues that challenge our current state of global affairs. In the face of crisis, the value of preserving and cultivating the unique identity and cultural significance of a place is imperative. In safeguarding our local identities, cultures, and environments, we create a more resilient, inclusive, and sustainable world.

Richard Hart’s work is included in Placeholder at The Stamp Gallery of the University of Maryland, College Park, from October 10 to December 9, 2023. 

  • For more information on Richard Hart, visit https://www.instagram.com/richardhartstudio/.

Interview with ‘MEDIA LUX’ Artist Clay Dunklin

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[detail] Catatonic Tomography Cycle (2018) by second-year MFA candidate Clay Dunklin, is available for view at The Stamp Gallery’s MEDIA LUX exhibition through May 19, 2018.
This is the fourth installment of the MEDIA LUX artist interview series. MEDIA LUX features work by Clay Dunklin, Mason Hurley, Irene Pantelis, Monroe Isenberg, and Gina Takaoka.

Clay Dunklin | Second-Year Master of Fine Arts Candidate | Exhibiting in MEDIA LUX from April 2nd through May 19th, 2018 at The Stamp Gallery | University of Maryland, College Park | Interview by Grace DeWitt

To start with some background, where are you from, and what brought you to the MFA program at the University of Maryland?

Really, I came here for location. I grew up in the middle-of-nowhere in East Texas where there is virtually no arts culture or art opportunities and then spent the last several years in Orlando, FL. Orlando is great but the contemporary art world there is still in a stage of infancy and opportunities are few. Here we sit in this nice place between Baltimore and Washington–even New York and Philadelphia are in close proximity. So there’s a lot to engage with and see. I really wanted to be someplace where I had all of that at my fingertips.

Can you briefly summarize the focus of your artistic practice?

My practice is very much project-based and contextual–I create a lot of parts but they really need to be installed and viewed together to make relationships and begin to make sense. I’m also not really media specific. I mean, my background is in drawing and I still think of all the work in terms of drawing, but my practice is not really just drawing, or sculpture, or video. It’s all of that. I guess I use whatever media feels right for the work.

Are there any artists you are following right now, or any specific artists who have inspired your work so far?

I’m really into Mark Leckey right now. He won the Turner Prize a few years ago and does video, image-based, and object-based works. He creates these great installations with found objects usually in front of a green screen. This really influenced the current piece, Catatonic Tomography Cycle, with the painting of that flat color on the wall and the flatness of the prints. His work made me think about achieving a kind of compression of the objects or alternatively a slight dimensionality as if just beginning to poke out into space. This is aided by the one-sided viewing of the work–even though there are objects it’s not really in the round like in Leckey’s work.

I’m really drawn to Jannis Kounellis’ work as well. For me, his installations sat in this really beautiful place between complexity and simplicity. Objects would be hung with rope from the ceiling or piled on the floor or he’d just fill a gallery with live horses–it was very straightforward like that. But the scale and the way he could fill a space was pretty awe-inspiring.

I also have a bit of a crush on Anicka Yi. Her exhibition at the Guggenheim for the Hugo Boss Prize was pretty fantastic. The piece Maybe She’s Born With It is like this huge inflatable plastic dome with tempura fried flowers in it. I kind of want to live in there.

I understand that you underwent a pretty extreme medical illness about this time last year, which plays a role in your work now. Did your practice focus on the body before this illness? How would you say your direction changed because of this experience?

Yeah, it was pretty scary actually. I had several extended stays in the hospital with this weird and kind of rare neurological disease. Most of my time in the hospital was spent just trying to figure out what this was. Then I got put on these wacky medicines that took my mind to weird places and really affected my body and how my body reacted to external stimuli. It was a wild ride for sure. I took a bit of time trying to figure out what to do with that whole experience in terms of my work and I honestly tried to avoid it. It couldn’t be helped though, it just began to creep into the studio, so I gave in and decided to just see where it takes the work. And I think a year was enough time to sort of process and be ready to talk about it. However, I don’t think it totally uprooted the direction of my practice. I’ve always been working with body as subject in some capacity–I come from a very heavy figure drawing background so I guess that is just kind of ingrained in me somewhere. I’m interested in the body as this sort of mediator between us and the world. It’s how we contextualize and make sense of everything. But I think technology is really redefining that role as we’re becoming more and more cyborgian with our phones and such. But your body still has to interface with technology so that specifically is where I want my work to be situated–that little meeting point between body and technology.

Can you share some information about the title of your MEDIA LUX installation, Catatonic Tomography Cycle?

This piece deals with my experience of being sick in a pretty overt way. Here I’m using some of the more conceptual elements of the work to steer the formal qualities and I think this becomes really evident through the title. A catatonic state is an altered mental status that can be brought on by neurological disorders. This is what I experienced several times throughout my illness. It was like being a zombie or something. I have little to no memory of those times but apparently I wouldn’t speak or even move really, like being frozen. This is referenced in the stillness of the image-based components and in the slow looping videos that maybe start to reference time as something structured in layers and less linearly. This directly relates to tomography, which is a kind of imaging used most commonly in the medical field where the whole is broken up and viewed as layers (think MRI images). Again, this is referenced in some of the actual physical medical imagery used, but, it is also labeling all of these individual components as layers or slices of the whole that still contain information about the whole, and then compressing all of that into a kind of flatness (back to the Mark Lackey reference). And cycle goes back conceptually to the cyclical nature of the disease but also formally to the looping of the videos and as an indicator of the singular installation being composed of many parts: like an opera or song cycle in music composition.

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Detail from one of two looping videos in Dunklin’s Catatonic Tomography Cycle (2018) installation in MEDIA LUX at The Stamp Gallery.

We’ve talked a little bit about how the footage in your installation touches on ideas of creation. Can you go into further detail about how the footage builds into the more complex idea of the MEDIA LUX installation as a whole?

This work has really taken on a kind of language all its own, as I think most works tend to do, and if you understand the artist as mythmaker, this language becomes inherently mythological. So I am constantly reflecting on the relationship between what is a deeply personal mythological language and a more universal one. I was reflecting on this relationship between creation and destruction and how water or fluid can act between those two modes. I think about the Grand Canyon where water has destroyed the landscape yet simultaneously created a new one or how this fluid around my brain acts as protection yet is the main antagonist in the story of my illness. Newborns emerge from a fluid incubator in what is a very traumatic process. None of this is new. But how do we reference these ideas that are inherent to our body in a relevant and deeply personal way? What kind of contemporary Athene can emerge from the fluid site of the head? The Native Americans around what is California today had a creation myth of humans being made from clay of the earth, as most cultures did, but with the added idea that the creator-god mixed spit with the earth to give humans life. So again, what does that mean for a contemporary body as a fluid site?

I’m interested in hearing more about your photographic/record-keeping processes and preferences. Could you highlight some other works of yours that applied captured imagery to installation? What are your intentions when it comes to image resolution and image manipulation in your work?

Like I said earlier, I’m interested in this intersection of body and technology and specifically how we negotiate those two as mediators between the self and the world. We’ve really embarked on a time where we’re beginning to experience everything through tech, even things we’re physically present for. Think about a concert where people snap every single song. Yes, now all of your friends can experience that too through an app on their phone but also you as the physically present viewer are experiencing a live event through compressed, digital, pixelated images and videos via your handheld device. That’s fascinating to me. It’s becoming second nature to understand our world through compressed images. So in terms of the work, I’m not intentionally after low quality images verging on pixilated abstraction just like I’m not intentionally after the most high quality images aimed at some kind of illusion. I don’t care about the illusion. If the image even slightly or in a subversive way recalls a quality of imagery experienced in the everyday then it brings it into that space of body/technology interface. It also begins to recall or make visible the process of the image-making, similar to how the process of tomographic imaging is inherently stamped on the images it produces simply because of the kind of images it produces. It’s a performative process where the thing is the action of its own doing and in this way, the images now become objects.  

IMG_9120
Detail of water images, blacklight, and clay component in Dunklin’s Catatonic Tomography Cycle (2018) installation.

Thinking back to the installation at The Stamp Gallery, what drew you to the use of those dark water images, applied directly on the left portion of the installation wall?

Those images come from documentation of a previous project where I was changing or obscuring the surface of my body by applying charcoal powder. I would then wash that off and be left with this deep dark charcoal water. From that, I began to pull paper thinking that these new surfaces and objects could be made from my body sluff. So the water became a transformative site where something new could emerge–this goes back to your previous question about creation and the metamyth. I had prints of these images and it just kind of hit me that they needed to be included with this project. The water references fluid around the brain but also starts to resemble images of space. That push and pull between something recognizable and something alien interests me and speaks to cosmic or magical thinking and some of the mental imagery conjured while on medication that was making me totally loopy. The application and composition of the prints is pointing to digital glitch in a way. The long linear format of each print is kind of filmic but really isn’t about time as we perceive it. As said earlier, it’s about something layered or sliced and reassembled.

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Detail of wall sculpture in Dunklin’s Catatonic Tomography Cycle (2018) installation.

MEDIA LUX is an exhibition that presents five artists’ interpretation of, or association with, light. How does light relate to your concept in Catatonic Tomography Cycle?

Light is really a formal element here. When the decision was made to have the gallery dimly lit I thought that was great because video work is self-illuminating. For the rest of the installation I had to be more strategic about lighting. I knew the sculpture emerging from the wall was the one thing I wanted to be lit pretty intensely. Then the blue glow of the black light was again a formal and strategic color choice as it stands in relationship to the warm yellow of that spotlight. So that really was a further iteration of the colors found in the video works.  

IMG_9124
Detail of wall drawing in Dunklin’s Catatonic Tomography Cycle (2018) installation, available for view through May 19, 2018 in The Stamp Gallery.

Is there any advice you have for undergraduate artists or others at the beginning of their art careers?

I think one of the biggest things that I needed to hear as an undergrad was to really invest in the learning processes. It’s easy for people who have some talent to take the time in studio for granted or to not really put themselves out there because they’re afraid of failure. Make a ton, experiment a ton, be confident even in ‘failure,’ and pull everything you can out of your instructors and fellow students. Otherwise, you’ll likely only be performing at a slightly higher level than when you started college. How much good will that have really done you?  

I know you have an installation up right now at VisArts, yolk | shell | source | system, a collaborative with another UMD MFA student, Bekí Basch. Anything else you have going on or coming up that you’d like to promote here?

Yeah! This was actually my first collaborative project and it was really the best experience. It’s a huge 70 foot long window display a couple of blocks from VisArts. So it definitely presented its own set of challenges but made for some great experimentation. We had a reception and artist talk for that on May 4th, and the installation will be up through June.

 

Clay Dunklin’s work is included in MEDIA LUX at The Stamp Gallery of the University of Maryland, College Park, from April 2nd through May 19th, 2018.

For more information on Clay Dunklin, visit https://claydunklin.com/.

For more information on MEDIA LUX and related events, visit thestamp.umd.edu/stamp_gallery.